@@ -230,7 +230,7 @@ namespace BansheeEngine
{
SPtr<MorphShapes> morphShapes = mMesh->getMorphShapes();
- UINT32 vertexSize = sizeof(Vector3) + sizeof(Vector4);
+ UINT32 vertexSize = sizeof(Vector3) + sizeof(UINT32);
UINT32 numVertices = morphShapes->getNumVertices();
SPtr<VertexBufferCore> vertexBuffer = VertexBufferCore::create(vertexSize, numVertices, GBU_DYNAMIC);