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Morph shape vertex buffer is now of valid size

BearishSun 9 лет назад
Родитель
Сommit
c27ef332bc
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      Source/BansheeEngine/Source/BsRenderable.cpp

+ 1 - 1
Source/BansheeEngine/Source/BsRenderable.cpp

@@ -230,7 +230,7 @@ namespace BansheeEngine
 		{
 		{
 			SPtr<MorphShapes> morphShapes = mMesh->getMorphShapes();
 			SPtr<MorphShapes> morphShapes = mMesh->getMorphShapes();
 
 
-			UINT32 vertexSize = sizeof(Vector3) + sizeof(Vector4);
+			UINT32 vertexSize = sizeof(Vector3) + sizeof(UINT32);
 			UINT32 numVertices = morphShapes->getNumVertices();
 			UINT32 numVertices = morphShapes->getNumVertices();
 
 
 			SPtr<VertexBufferCore> vertexBuffer = VertexBufferCore::create(vertexSize, numVertices, GBU_DYNAMIC);
 			SPtr<VertexBufferCore> vertexBuffer = VertexBufferCore::create(vertexSize, numVertices, GBU_DYNAMIC);