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Added copyright notices to all files

BearishSun 10 ani în urmă
părinte
comite
e7cfefe9ee
100 a modificat fișierele cu 206 adăugiri și 10 ștergeri
  1. 1 1
      BansheeCore/BansheeCore.vcxproj
  2. 3 3
      BansheeCore/BansheeCore.vcxproj.filters
  3. 2 0
      BansheeCore/Include/BsBlendState.h
  4. 2 0
      BansheeCore/Include/BsBlendStateRTTI.h
  5. 2 0
      BansheeCore/Include/BsCommandQueue.h
  6. 2 0
      BansheeCore/Include/BsCommonTypes.h
  7. 2 0
      BansheeCore/Include/BsComponent.h
  8. 2 0
      BansheeCore/Include/BsComponentRTTI.h
  9. 2 0
      BansheeCore/Include/BsCoreApplication.h
  10. 2 0
      BansheeCore/Include/BsCoreObject.h
  11. 2 0
      BansheeCore/Include/BsCoreObjectCore.h
  12. 2 0
      BansheeCore/Include/BsCoreObjectManager.h
  13. 2 0
      BansheeCore/Include/BsCorePrerequisites.h
  14. 2 0
      BansheeCore/Include/BsCoreRenderer.h
  15. 2 0
      BansheeCore/Include/BsCoreSceneManager.h
  16. 2 0
      BansheeCore/Include/BsCoreThread.h
  17. 2 0
      BansheeCore/Include/BsCoreThreadAccessor.h
  18. 2 0
      BansheeCore/Include/BsDeferredCallManager.h
  19. 2 0
      BansheeCore/Include/BsDepthStencilState.h
  20. 2 0
      BansheeCore/Include/BsDepthStencilStateRTTI.h
  21. 2 0
      BansheeCore/Include/BsDrawOps.h
  22. 2 0
      BansheeCore/Include/BsEventQuery.h
  23. 8 6
      BansheeCore/Include/BsFolderMonitor.h
  24. 2 0
      BansheeCore/Include/BsFont.h
  25. 2 0
      BansheeCore/Include/BsFontDesc.h
  26. 2 0
      BansheeCore/Include/BsFontImportOptions.h
  27. 2 0
      BansheeCore/Include/BsFontImportOptionsRTTI.h
  28. 2 0
      BansheeCore/Include/BsFontManager.h
  29. 2 0
      BansheeCore/Include/BsFontRTTI.h
  30. 2 0
      BansheeCore/Include/BsGameObject.h
  31. 2 0
      BansheeCore/Include/BsGameObjectHandle.h
  32. 2 0
      BansheeCore/Include/BsGameObjectHandleRTTI.h
  33. 2 0
      BansheeCore/Include/BsGameObjectManager.h
  34. 2 0
      BansheeCore/Include/BsGameObjectRTTI.h
  35. 2 0
      BansheeCore/Include/BsGpuBuffer.h
  36. 2 0
      BansheeCore/Include/BsGpuBufferView.h
  37. 2 0
      BansheeCore/Include/BsGpuParam.h
  38. 2 0
      BansheeCore/Include/BsGpuParamBlockBuffer.h
  39. 2 0
      BansheeCore/Include/BsGpuParamDesc.h
  40. 2 0
      BansheeCore/Include/BsGpuParams.h
  41. 2 0
      BansheeCore/Include/BsGpuProgram.h
  42. 2 0
      BansheeCore/Include/BsGpuProgramManager.h
  43. 2 0
      BansheeCore/Include/BsGpuProgramRTTI.h
  44. 2 0
      BansheeCore/Include/BsGpuResourceData.h
  45. 2 0
      BansheeCore/Include/BsGpuResourceDataRTTI.h
  46. 2 0
      BansheeCore/Include/BsHString.h
  47. 2 0
      BansheeCore/Include/BsHardwareBuffer.h
  48. 2 0
      BansheeCore/Include/BsHardwareBufferManager.h
  49. 2 0
      BansheeCore/Include/BsIResourceListener.h
  50. 2 0
      BansheeCore/Include/BsIconUtility.h
  51. 2 0
      BansheeCore/Include/BsImportOptions.h
  52. 2 0
      BansheeCore/Include/BsImportOptionsRTTI.h
  53. 2 0
      BansheeCore/Include/BsImporter.h
  54. 2 0
      BansheeCore/Include/BsIndexBuffer.h
  55. 2 0
      BansheeCore/Include/BsInput.h
  56. 2 0
      BansheeCore/Include/BsInputFwd.h
  57. 2 0
      BansheeCore/Include/BsMaterial.h
  58. 2 0
      BansheeCore/Include/BsMaterialManager.h
  59. 2 0
      BansheeCore/Include/BsMaterialParam.h
  60. 2 0
      BansheeCore/Include/BsMaterialParams.h
  61. 2 0
      BansheeCore/Include/BsMaterialParamsRTTI.h
  62. 2 0
      BansheeCore/Include/BsMaterialRTTI.h
  63. 2 0
      BansheeCore/Include/BsMesh.h
  64. 2 0
      BansheeCore/Include/BsMeshBase.h
  65. 2 0
      BansheeCore/Include/BsMeshBaseRTTI.h
  66. 2 0
      BansheeCore/Include/BsMeshData.h
  67. 2 0
      BansheeCore/Include/BsMeshDataRTTI.h
  68. 2 0
      BansheeCore/Include/BsMeshHeap.h
  69. 2 0
      BansheeCore/Include/BsMeshImportOptions.h
  70. 2 0
      BansheeCore/Include/BsMeshImportOptionsRTTI.h
  71. 2 0
      BansheeCore/Include/BsMeshManager.h
  72. 2 0
      BansheeCore/Include/BsMeshRTTI.h
  73. 2 0
      BansheeCore/Include/BsMeshUtility.h
  74. 2 0
      BansheeCore/Include/BsMultiRenderTexture.h
  75. 2 0
      BansheeCore/Include/BsOSInputHandler.h
  76. 2 0
      BansheeCore/Include/BsOcclusionQuery.h
  77. 2 0
      BansheeCore/Include/BsParamBlocks.h
  78. 2 0
      BansheeCore/Include/BsPass.h
  79. 2 0
      BansheeCore/Include/BsPassRTTI.h
  80. 2 0
      BansheeCore/Include/BsPixelBuffer.h
  81. 2 0
      BansheeCore/Include/BsPixelData.h
  82. 2 0
      BansheeCore/Include/BsPixelDataRTTI.h
  83. 2 0
      BansheeCore/Include/BsPixelUtil.h
  84. 2 0
      BansheeCore/Include/BsPixelVolume.h
  85. 2 0
      BansheeCore/Include/BsPlatform.h
  86. 2 0
      BansheeCore/Include/BsPrefab.h
  87. 2 0
      BansheeCore/Include/BsPrefabDiff.h
  88. 2 0
      BansheeCore/Include/BsPrefabDiffRTTI.h
  89. 2 0
      BansheeCore/Include/BsPrefabRTTI.h
  90. 2 0
      BansheeCore/Include/BsPrefabUtility.h
  91. 2 0
      BansheeCore/Include/BsProfilerCPU.h
  92. 2 0
      BansheeCore/Include/BsProfilerGPU.h
  93. 2 0
      BansheeCore/Include/BsProfilingManager.h
  94. 2 0
      BansheeCore/Include/BsQueryManager.h
  95. 2 0
      BansheeCore/Include/BsRasterizerState.h
  96. 2 0
      BansheeCore/Include/BsRasterizerStateRTTI.h
  97. 2 0
      BansheeCore/Include/BsRawInputHandler.h
  98. 2 0
      BansheeCore/Include/BsRenderAPI.h
  99. 2 0
      BansheeCore/Include/BsRenderAPICapabilities.h
  100. 2 0
      BansheeCore/Include/BsRenderAPIFactory.h

+ 1 - 1
BansheeCore/BansheeCore.vcxproj

@@ -303,6 +303,7 @@
     <ClInclude Include="Include\BsMaterialParamsRTTI.h" />
     <ClInclude Include="Include\BsMeshImportOptions.h" />
     <ClInclude Include="Include\BsMeshImportOptionsRTTI.h" />
+    <ClInclude Include="Include\BsMeshRTTI.h" />
     <ClInclude Include="Include\BsMeshUtility.h" />
     <ClInclude Include="Include\BsParamBlocks.h" />
     <ClInclude Include="Include\BsPrefab.h" />
@@ -458,7 +459,6 @@
     <ClInclude Include="Include\Win32\BsWin32DropTarget.h" />
     <ClInclude Include="Include\Win32\BsWin32FolderMonitor.h" />
     <ClInclude Include="Include\Win32\BSWin32PlatformData.h" />
-    <ClInclude Include="Source\BsMeshRTTI.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="Source\BsCoreObjectCore.cpp" />

+ 3 - 3
BansheeCore/BansheeCore.vcxproj.filters

@@ -176,9 +176,6 @@
     <ClInclude Include="Include\BsMeshDataRTTI.h">
       <Filter>Header Files\RTTI</Filter>
     </ClInclude>
-    <ClInclude Include="Source\BsMeshRTTI.h">
-      <Filter>Header Files\RTTI</Filter>
-    </ClInclude>
     <ClInclude Include="Include\BsPassRTTI.h">
       <Filter>Header Files\RTTI</Filter>
     </ClInclude>
@@ -590,6 +587,9 @@
     <ClInclude Include="Include\BsMaterialParamsRTTI.h">
       <Filter>Header Files\RTTI</Filter>
     </ClInclude>
+    <ClInclude Include="Include\BsMeshRTTI.h">
+      <Filter>Header Files\RTTI</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="Source\BsCoreApplication.cpp">

+ 2 - 0
BansheeCore/Include/BsBlendState.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsBlendStateRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCommandQueue.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCommonTypes.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 namespace BansheeEngine 

+ 2 - 0
BansheeCore/Include/BsComponent.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsComponentRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCoreApplication.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCoreObject.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCoreObjectCore.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCoreObjectManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCorePrerequisites.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsPrerequisitesUtil.h"

+ 2 - 0
BansheeCore/Include/BsCoreRenderer.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCoreSceneManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCoreThread.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsCoreThreadAccessor.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsDeferredCallManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsDepthStencilState.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsDepthStencilStateRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsDrawOps.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsEventQuery.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 8 - 6
BansheeCore/Include/BsFolderMonitor.h

@@ -1,7 +1,9 @@
-#pragma once
-
-#include "BsCorePrerequisites.h"
-
-#if BS_PLATFORM == BS_PLATFORM_WIN32
-#include "Win32/BsWin32FolderMonitor.h"
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
+#pragma once
+
+#include "BsCorePrerequisites.h"
+
+#if BS_PLATFORM == BS_PLATFORM_WIN32
+#include "Win32/BsWin32FolderMonitor.h"
 #endif

+ 2 - 0
BansheeCore/Include/BsFont.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsFontDesc.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsFontImportOptions.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsFontImportOptionsRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsFontManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsFontRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGameObject.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGameObjectHandle.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 namespace BansheeEngine

+ 2 - 0
BansheeCore/Include/BsGameObjectHandleRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGameObjectManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGameObjectRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuBuffer.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuBufferView.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuParam.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuParamBlockBuffer.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuParamDesc.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuParams.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuProgram.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuProgramManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuProgramRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuResourceData.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsGpuResourceDataRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsHString.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 namespace BansheeEngine

+ 2 - 0
BansheeCore/Include/BsHardwareBuffer.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsHardwareBufferManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsIResourceListener.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsIconUtility.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsImportOptions.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsImportOptionsRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsImporter.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsIndexBuffer.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsInput.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsInputFwd.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMaterial.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMaterialManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMaterialParam.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMaterialParams.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMaterialParamsRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMaterialRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMesh.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshBase.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshBaseRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshData.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshDataRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshHeap.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshImportOptions.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshImportOptionsRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Source/BsMeshRTTI.h → BansheeCore/Include/BsMeshRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMeshUtility.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsMultiRenderTexture.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsOSInputHandler.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsOcclusionQuery.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsParamBlocks.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPass.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPassRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPixelBuffer.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPixelData.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPixelDataRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPixelUtil.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPixelVolume.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPlatform.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPrefab.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPrefabDiff.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPrefabDiffRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPrefabRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsPrefabUtility.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsProfilerCPU.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsProfilerGPU.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsProfilingManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsQueryManager.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsRasterizerState.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsRasterizerStateRTTI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsRawInputHandler.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsRenderAPI.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 #include "BsCorePrerequisites.h"
 #include "BsSamplerState.h"

+ 2 - 0
BansheeCore/Include/BsRenderAPICapabilities.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

+ 2 - 0
BansheeCore/Include/BsRenderAPIFactory.h

@@ -1,3 +1,5 @@
+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
 #pragma once
 
 #include "BsCorePrerequisites.h"

Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff