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Bugfix: Disabling both SSR and indirect lighting will no longer break lighting

BearishSun 8 vuotta sitten
vanhempi
sitoutus
f2a2f44533

BIN
Data/Engine/Shaders/LightGridLLCreation.bsl.asset


BIN
Data/Engine/Shaders/TiledDeferredImageBasedLighting.bsl.asset


BIN
Data/Engine/Shaders/TiledDeferredLighting.bsl.asset


BIN
Data/Engine/Shaders/Transparent.bsl.asset


+ 2 - 0
Source/RenderBeast/BsRenderCompositor.cpp

@@ -1869,6 +1869,8 @@ namespace bs { namespace ct
 
 			GpuResourcePool::instance().release(blurIntermediateTex);
 		}
+
+		RenderAPI::instance().setRenderTarget(nullptr);
 	}
 
 	void RCNodeSSAO::clear()