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@@ -1,73 +0,0 @@
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-/*
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------------------------------------------------------------------------------
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-This source file is part of OGRE
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- (Object-oriented Graphics Rendering Engine)
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-For the latest info, see http://www.ogre3d.org/
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-
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-Copyright (c) 2000-2011 Torus Knot Software Ltd
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-
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-Permission is hereby granted, free of charge, to any person obtaining a copy
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-of this software and associated documentation files (the "Software"), to deal
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-in the Software without restriction, including without limitation the rights
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-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the Software is
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-furnished to do so, subject to the following conditions:
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-
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-The above copyright notice and this permission notice shall be included in
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-all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-THE SOFTWARE.
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------------------------------------------------------------------------------
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-*/
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-
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-#include "CmRenderTexture.h"
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-#include "CmGLMultiRenderTarget.h"
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-#include "CmGLPixelFormat.h"
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-#include "CmGLHardwarePixelBuffer.h"
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-
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-namespace CamelotEngine {
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-
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- GLMultiRenderTarget::GLMultiRenderTarget(GLRTTManager *manager, const String &name):
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- MultiRenderTarget(name),
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- fbo(0 /* TODO: multisampling on MRTs? */)
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- {
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- }
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-
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- GLMultiRenderTarget::~GLMultiRenderTarget()
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- {
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- }
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-
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- void GLMultiRenderTarget::bindSurfaceImpl(UINT32 attachment, RenderTexture *target)
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- {
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- /// Check if the render target is in the rendertarget->FBO map
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- GLFrameBufferObject *fbobj = 0;
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- target->getCustomAttribute_internal("FBO", &fbobj);
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- assert(fbobj);
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- fbo.bindSurface(attachment, fbobj->getSurface(0));
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-
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- mWidth = fbo.getWidth();
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- mHeight = fbo.getHeight();
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- }
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-
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- void GLMultiRenderTarget::unbindSurfaceImpl(UINT32 attachment)
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- {
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- fbo.unbindSurface(attachment);
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-
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- mWidth = fbo.getWidth();
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- mHeight = fbo.getHeight();
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- }
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-
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- void GLMultiRenderTarget::getCustomAttribute_internal(const String& name, void *pData)
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- {
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- if(name == "FBO")
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- {
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- *static_cast<GLFrameBufferObject **>(pData) = &fbo;
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- }
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- }
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-}
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