Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after há 13 anos atrás
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer há 13 anos atrás
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released há 13 anos atrás
  Marko Pintera 760817ac66 Application running DX11 shuts down properly há 13 anos atrás
  Marko Pintera e090e96915 CoreGpuObject há 13 anos atrás
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately há 13 anos atrás
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources há 13 anos atrás
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer há 13 anos atrás
  Marko Pintera c4912c2ec1 A lot more work on resource views há 13 anos atrás
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach há 13 anos atrás
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers há 13 anos atrás
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers há 13 anos atrás
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation há 13 anos atrás
  Marko Pintera 3e20948845 Added DX11RenderTexture há 13 anos atrás
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references há 13 anos atrás
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling há 13 anos atrás
  Marko Pintera 6075746884 Modified how textures get locked/unlocked há 13 anos atrás
  Marko Pintera c2cba92975 Work on DX11 textures and HardwarePixelBuffer. há 13 anos atrás
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager há 13 anos atrás
  Marko Pintera 6166de8dc2 New deferred context works! há 13 anos atrás
  Marko Pintera 43d1b87b50 Ported Renderer to x64 há 13 anos atrás
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used há 13 anos atrás
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. há 13 anos atrás
  Marko Pintera 03f4bb7402 Refactored Texture part #2 há 13 anos atrás
  Marko Pintera 7aefc7c854 Updated how textures get serialized (needs serious testing) há 13 anos atrás
  Marko Pintera 7970ff490b Refactored Textures part #1 há 13 anos atrás
  Marko Pintera 7606eeff33 Renamed filenames as well há 13 anos atrás
  Marko Pintera 25fa780823 Mesh RTTI class and renamed all *ST classes to *RTTI há 13 anos atrás
  Marko Pintera a9af94b318 Textures save/load - tested há 13 anos atrás
  Marko Pintera 84e4923d77 Added RTTI class hierarchy (Needs further testing) há 13 anos atrás