Marko Pintera
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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há 13 anos atrás |
Marko Pintera
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f6f19866d5
Creating a resource will return a handle instead of a pointer
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há 13 anos atrás |
Marko Pintera
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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há 13 anos atrás |
Marko Pintera
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760817ac66
Application running DX11 shuts down properly
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há 13 anos atrás |
Marko Pintera
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e090e96915
CoreGpuObject
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há 13 anos atrás |
Marko Pintera
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f53903ed37
Render queue automatically detects if its being called from render thread an executes immediately
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há 13 anos atrás |
Marko Pintera
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6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
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há 13 anos atrás |
Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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há 13 anos atrás |
Marko Pintera
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c4912c2ec1
A lot more work on resource views
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há 13 anos atrás |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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há 13 anos atrás |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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há 13 anos atrás |
Marko Pintera
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dc14ccc440
Refactored some enums and started work on generic buffers
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há 13 anos atrás |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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há 13 anos atrás |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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há 13 anos atrás |
Marko Pintera
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03b6ace987
Reverted previous revision and only removed certain render texture references
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há 13 anos atrás |
Marko Pintera
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356b07673e
Removed the old way of RenderTexture handling
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há 13 anos atrás |
Marko Pintera
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6075746884
Modified how textures get locked/unlocked
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há 13 anos atrás |
Marko Pintera
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c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
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há 13 anos atrás |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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há 13 anos atrás |
Marko Pintera
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6166de8dc2
New deferred context works!
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há 13 anos atrás |
Marko Pintera
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43d1b87b50
Ported Renderer to x64
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há 13 anos atrás |
Marko Pintera
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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há 13 anos atrás |
Marko Pintera
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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há 13 anos atrás |
Marko Pintera
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03f4bb7402
Refactored Texture part #2
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há 13 anos atrás |
Marko Pintera
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7aefc7c854
Updated how textures get serialized (needs serious testing)
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há 13 anos atrás |
Marko Pintera
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7970ff490b
Refactored Textures part #1
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há 13 anos atrás |
Marko Pintera
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7606eeff33
Renamed filenames as well
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há 13 anos atrás |
Marko Pintera
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25fa780823
Mesh RTTI class and renamed all *ST classes to *RTTI
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há 13 anos atrás |
Marko Pintera
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a9af94b318
Textures save/load - tested
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há 13 anos atrás |
Marko Pintera
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84e4923d77
Added RTTI class hierarchy (Needs further testing)
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há 13 anos atrás |