Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 043d254cb5 ProjectLibrary.save will now immediately update the internal resource instead of delaying it for the next checkForModifications call há 10 anos atrás
  BearishSun f0ab1c6238 Fixed a bug in math library that was causing UV splitting on mesh import to be handled incorrectly há 10 anos atrás
  BearishSun 3209476868 Save project on editor exit há 10 anos atrás
  BearishSun 648eefad79 Do not allow editor to be active without a project loaded há 10 anos atrás
  BearishSun d4e3c1c946 Context menu in an empty Library folder now works há 10 anos atrás
  BearishSun 7184765d9d Properly calculate bounds for managed Renderable components há 10 anos atrás
  BearishSun 32709ace83 Context menus with multiple sub-menus no longer have incorrect focus bounds há 10 anos atrás
  BearishSun c9a85f77da Added a (working) way to specify default size for editor windows há 10 anos atrás
  BearishSun f65d75410c More work on the console window (finished for now) há 10 anos atrás
  BearishSun dba1e7bfba Multiple assembly reload works há 10 anos atrás
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer há 10 anos atrás
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad há 10 anos atrás
  BearishSun 141adbbbbb More work on console há 10 anos atrás
  BearishSun 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data há 10 anos atrás
  BearishSun b7e345e7a0 ConsoleWindow: há 10 anos atrás
  BearishSun bc4501a8f2 Fixing list view: há 10 anos atrás
  BearishSun d267a368a5 Update editor widgets before rendering GUI há 10 anos atrás
  BearishSun 9cc9e61eb7 WIP console window há 10 anos atrás
  BearishSun 197996bed2 Refactored renderer utility methods into their own class há 10 anos atrás
  BearishSun 90c5f7e0dd Added additional per-camera parameters required for deferred rendering há 10 anos atrás
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it há 10 anos atrás
  BearishSun 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader há 10 anos atrás
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh há 10 anos atrás
  BearishSun 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
  BearishSun 3631a75828 Prevent project library from deleting its own manifest há 10 anos atrás
  BearishSun 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance há 10 anos atrás
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them há 10 anos atrás
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) há 10 anos atrás
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet há 10 anos atrás
  BearishSun 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save há 10 anos atrás