Commit History

Author SHA1 Message Date
  Marko Pintera 04beda4785 Forgotten file 11 years ago
  Marko Pintera d19ef88b95 Added a clone method to GPU params 11 years ago
  Marko Pintera 93b8d47960 GpuParams no longer cache gpu param handles 11 years ago
  Marko Pintera 9cda2de55c Added renderer semantics and render queue options to shader 11 years ago
  Marko Pintera 9218102124 MeshProxy -> MeshRenderData and other minor changes 11 years ago
  BearishSun 62a8cf15a2 More documentation 11 years ago
  Marko Pintera a780583d43 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 11 years ago
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer 11 years ago
  BearishSun 28537e7bff More documentation 11 years ago
  BearishSun a68c5a87de More documentation 11 years ago
  BearishSun e39fac04e0 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 11 years ago
  BearishSun cf60b3980a More documentation 11 years ago
  Marko Pintera 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
  BearishSun a0160383af More documentation 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera ff73fc789d Ability to specify size when changing window to windowed 11 years ago
  Marko Pintera 41f8073a1a Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 11 years ago
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 years ago
  BearishSun b4b3842050 More documentation 11 years ago
  Marko Pintera a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 years ago
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 years ago
  Marko Pintera 496273ce54 Check in some tiny changes before merge 11 years ago
  BearishSun 30c7b9fa90 More documentation 11 years ago
  Marko Pintera 638ad070a3 More documentation and refactoring 11 years ago
  Marko Pintera a05f982776 GPUProfiler implementation 11 years ago
  Marko Pintera a95b2215e7 Going back from fullscreen to windowed in DX9 restores the window style properly 11 years ago
  Marko Pintera f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 years ago
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 years ago
  Marko Pintera 772eefea5e - In OpenGL primary window is always at 0 index 11 years ago