Commit History

Autor SHA1 Mensaxe Data
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer %!s(int64=9) %!d(string=hai) anos
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) %!s(int64=9) %!d(string=hai) anos
  BearishSun af560f18fc Added a ComputePipelineState %!s(int64=9) %!d(string=hai) anos
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState %!s(int64=9) %!d(string=hai) anos
  BearishSun b267abf39a Vulkan render API swapBuffers() method hooked up %!s(int64=9) %!d(string=hai) anos
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: %!s(int64=9) %!d(string=hai) anos
  BearishSun 142c7970fc Cleaned up render API capabilities class %!s(int64=9) %!d(string=hai) anos
  BearishSun fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
  BearishSun 9d9a222d00 Vulkan startup %!s(int64=9) %!d(string=hai) anos
  BearishSun 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) %!s(int64=9) %!d(string=hai) anos
  BearishSun f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. %!s(int64=9) %!d(string=hai) anos
  BearishSun 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals %!s(int64=9) %!d(string=hai) anos
  BearishSun a872e35e8f Adding command buffer support to DX11 %!s(int64=9) %!d(string=hai) anos
  BearishSun 5d91653c2b Added support for immediate command buffers to avoid overhead with render API's that don't support multithreaded command generation natively %!s(int64=9) %!d(string=hai) anos
  BearishSun c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
  BearishSun 3fb5d94621 Minor code style fixes %!s(int64=9) %!d(string=hai) anos
  BearishSun bc1578be1a Fix an issue where OpenGL sampler states were wrong for the first rendered texture %!s(int64=9) %!d(string=hai) anos
  BearishSun 9555982752 Fixing OpenGL texture and image binding %!s(int64=9) %!d(string=hai) anos
  BearishSun cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
  BearishSun 2a2a859d95 Cleaning up the render API a bit %!s(int64=9) %!d(string=hai) anos
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
  BearishSun c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
  BearishSun fe2e34ed16 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
  BearishSun 74bb75edef More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
  BearishSun c8500a99d8 Refactored render properties so they're in a single class, and added a property for flipped NDC y axis %!s(int64=9) %!d(string=hai) anos