Commit History

Autor SHA1 Mensaxe Data
  BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available %!s(int64=8) %!d(string=hai) anos
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available %!s(int64=8) %!d(string=hai) anos
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
  BearishSun 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features %!s(int64=8) %!d(string=hai) anos
  BearishSun 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled %!s(int64=8) %!d(string=hai) anos
  BearishSun 1afabec9d0 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
  BearishSun 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos