Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 0bb79ec403 Working custom cursors for all renderers пре 12 година
  Marko Pintera b0b6182dab Working OS cursor in DX11 пре 12 година
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component пре 12 година
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin пре 12 година
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI пре 12 година
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL пре 12 година
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling пре 12 година
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
  Marko Pintera 544e12dcdb Frame texture gets released properly пре 12 година
  Marko Pintera bfef9f98a0 Fix for invalid operation errors: пре 12 година
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess пре 12 година
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format пре 12 година
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 12 година
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats пре 12 година
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats пре 12 година
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 12 година
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
  Marko Pintera fc2c493b75 Moved SceneManager to its own project пре 12 година
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far пре 12 година
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee пре 12 година
  Marko Pintera f4f516b662 Sprite/TextSprite no longer saves state internally пре 12 година
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate пре 12 година
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems пре 12 година
  Marko Pintera 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs пре 12 година
  Marko Pintera 77df4b87a9 Finished porting to memory allocators пре 12 година
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator пре 12 година
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations пре 12 година
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject пре 12 година
  Marko Pintera def09316de All GUI objects get properly unloaded пре 12 година