Commit History

Author SHA1 Message Date
  BearishSun 0c1be4aac3 Fixing some documentation errors 8 years ago
  BearishSun 210100d2ed SSAO: Added a separate bilateral blur step 8 years ago
  BearishSun 824849ff57 Added upsampling to SSAO (untested) 8 years ago
  BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 years ago
  BearishSun 8a3241c722 Added SSAO bias to control false occlusion 8 years ago
  BearishSun 047238cb55 Added rotation randomization in SSAO shader, in order to reduce banding 8 years ago
  BearishSun f888d7c751 Inital work on HBAO 8 years ago
  BearishSun 845452c806 Added FXAA 8 years ago
  BearishSun fdfc56c8ac Depth of field (Gaussian) effect functional 8 years ago
  BearishSun 1a1b8bc0d5 Hierarchical Z generation 8 years ago
  BearishSun 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 years ago
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code 8 years ago
  BearishSun 40712d9a65 Added code for Gaussian filter 8 years ago
  BearishSun f886443836 Perform MSAA resolve after tonemapping 8 years ago
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 9 years ago
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 years ago
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 years ago
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
  BearishSun 8a5d6db814 Material refactor - Things working again 9 years ago
  BearishSun eb5d33c976 Post processing: 9 years ago
  BearishSun 0a275f2bf2 Refactored post process settings and exposed it to the scripting API 9 years ago
  BearishSun 0e505d1e1a Better post proces docs, added color grading and white balance params, reorganized post process settings 9 years ago
  BearishSun 2102c72793 Added auto exposure toggle 9 years ago