BearishSun
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6236ab2478
Properly report filename and line number when parsing error happens in an include file
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il y a 10 ans |
BearishSun
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091f4a4c20
Improved include file and code block parsing for BSL (working)
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il y a 10 ans |
BearishSun
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d4b5e13f63
WIP improved include file handling
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il y a 10 ans |
BearishSun
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5bdf44df69
WIP modifying lexer so it deals with include files differently
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il y a 10 ans |
BearishSun
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bb5e0e1f44
Game builds now properly resolve gbuffer
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il y a 10 ans |
BearishSun
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e100cbbe8e
WIP - Default texture parameters in BSL
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il y a 10 ans |
BearishSun
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1c17be6581
Moved everything to VS 2015
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il y a 10 ans |
Marko Pintera
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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il y a 10 ans |
Marko Pintera
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b938e35a76
Added proper Color parameter type to Shader
|
il y a 10 ans |
Marko Pintera
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43c78bc4d0
WIP shader includes
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il y a 10 ans |
Marko Pintera
|
6b920a90d8
- Moved all shaders to BSL
|
il y a 10 ans |
Marko Pintera
|
ab1746c542
BansheeSL: Shader parser generates an actual Shader
|
il y a 10 ans |
Marko Pintera
|
f9898cce34
BansheeSL: Parser/Lexer working with no code blocks
|
il y a 10 ans |
Marko Pintera
|
f07f27823f
BansheeSL: A bunch more lexer and parser rules
|
il y a 10 ans |
Marko Pintera
|
00f83facf6
BansheeSL: Added more lexer rules
|
il y a 10 ans |
Marko Pintera
|
1d40932a65
BansheeSL: Parser retrieves semantic values
|
il y a 10 ans |
Marko Pintera
|
cc3a687a46
Initial work on Banshee Shading Language
|
il y a 10 ans |