Historique des commits

Auteur SHA1 Message Date
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
  BearishSun 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) il y a 9 ans
  BearishSun 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized il y a 9 ans
  BearishSun a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles il y a 9 ans
  BearishSun 10e057da7b Prefab fixes: il y a 9 ans
  BearishSun 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization il y a 9 ans
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
  BearishSun 3b2a4ab050 More work on manuals and documentation il y a 9 ans
  BearishSun fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
  BearishSun f9dbcd6b8b Fixed an issue where collider sometimes wasn't attached to a rigidbody if they were both initialized on the same frame il y a 9 ans
  BearishSun b4dfcb8780 More work on improving documentation for Doxygen generation il y a 9 ans
  BearishSun a993962372 More work on improving documentation for doxygen generation il y a 9 ans
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans