Commit History

Author SHA1 Message Date
  Marko Pintera 2386b6c4cd Ensured meshes get properly released 11 years ago
  Marko Pintera 6ed941be49 Camera frustum is valid on first frame 11 years ago
  Marko Pintera 331d4ac2aa Frustum culling working 11 years ago
  Marko Pintera 0eecfe525d More documentation 11 years ago
  Marko Pintera ac3ed8de93 Added frustum culling 11 years ago
  Marko Pintera 8c5ffb497d Various fixes in order to get example model to render 11 years ago
  Marko Pintera b23fbf3bad Renderer working as normal 11 years ago
  Marko Pintera 6fa7ffec97 Various fixes to Renderer 11 years ago
  Marko Pintera d1881075fa Various fixes to Renderer 11 years ago
  Marko Pintera 610f21b521 Refactored Renderer so that render type specific elements are in a separate class 11 years ago
  Marko Pintera e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 years ago
  Marko Pintera 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 years ago
  Marko Pintera 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 years ago
  Marko Pintera 97744d0baf A lot more renderer and proxy refactoring 11 years ago
  Marko Pintera d2ac914abc WIP renderer refactor 11 years ago
  Marko Pintera 9218102124 MeshProxy -> MeshRenderData and other minor changes 11 years ago
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer 11 years ago
  Marko Pintera 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 years ago
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 years ago