Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 77df4b87a9 Finished porting to memory allocators %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 54f71540e0 More allocator porting work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete %!s(int64=13) %!d(string=hai) anos
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI %!s(int64=13) %!d(string=hai) anos
  Marko Pintera adf8226151 Renamed blend modes %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems %!s(int64=13) %!d(string=hai) anos
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 19e874a87d Material serialization (untested) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4ec92954ca Added shader params %!s(int64=13) %!d(string=hai) anos
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1fa581e378 Tiny changes, removed some non relevant lines %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation %!s(int64=13) %!d(string=hai) anos