Commit History

Автор SHA1 Съобщение Дата
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
  BearishSun 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet преди 8 години
  BearishSun 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
  Marko Pintera dcd15a9ad7 WIP: Linux port преди 8 години
  BearishSun baa1e0d7de WIP: Linux port преди 8 години
  BearishSun 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features преди 8 години
  BearishSun 1fe0027295 WIP: Getting OpenGL up to date преди 8 години
  BearishSun 65d682b776 WIP: Getting OpenGL up to date преди 8 години
  BearishSun af7e3c0606 Feature: Added 'alias' modified to BSL преди 8 години
  BearishSun b1f8ff1a17 Feature: Deferred MSAA преди 8 години
  BearishSun bee6a1a7b1 WIP: Deferred MSAA преди 8 години
  BearishSun af3f03f836 WIP: Deferred MSAA преди 8 години
  BearishSun c84241e674 WIP: Deferred MSAA преди 8 години
  BearishSun b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes преди 8 години
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години