Commit History

Author SHA1 Message Date
  BearishSun 141adbbbbb More work on console 10 years ago
  BearishSun 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data 10 years ago
  BearishSun b7e345e7a0 ConsoleWindow: 10 years ago
  BearishSun bc4501a8f2 Fixing list view: 10 years ago
  BearishSun d267a368a5 Update editor widgets before rendering GUI 10 years ago
  BearishSun 9cc9e61eb7 WIP console window 10 years ago
  BearishSun 197996bed2 Refactored renderer utility methods into their own class 10 years ago
  BearishSun 90c5f7e0dd Added additional per-camera parameters required for deferred rendering 10 years ago
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 years ago
  BearishSun 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader 10 years ago
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh 10 years ago
  BearishSun 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
  BearishSun 3631a75828 Prevent project library from deleting its own manifest 10 years ago
  BearishSun 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance 10 years ago
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) 10 years ago
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 years ago
  BearishSun 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 years ago
  BearishSun 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler 10 years ago
  BearishSun a2124e6be1 Default code editor is hooked up at editor startup 10 years ago
  BearishSun 770cb6bd2e Assembly refresh: 10 years ago
  BearishSun 67445e3525 Move default shader into a separate file 10 years ago
  BearishSun d3b00942e8 In-editor compilation 10 years ago
  BearishSun bae75227c1 Project library: 10 years ago
  BearishSun 458c080129 Fixed manual param block generation across all APIs 10 years ago
  BearishSun 477d430364 Added manual param block generation for DX9 and DX11 10 years ago
  BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 years ago
  BearishSun d043e23240 When importing resources show progress bar for at least one frame 10 years ago
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 years ago
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 years ago