BearishSun
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141adbbbbb
More work on console
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10 years ago |
BearishSun
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 years ago |
BearishSun
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b7e345e7a0
ConsoleWindow:
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10 years ago |
BearishSun
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bc4501a8f2
Fixing list view:
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10 years ago |
BearishSun
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d267a368a5
Update editor widgets before rendering GUI
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10 years ago |
BearishSun
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9cc9e61eb7
WIP console window
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10 years ago |
BearishSun
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197996bed2
Refactored renderer utility methods into their own class
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10 years ago |
BearishSun
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90c5f7e0dd
Added additional per-camera parameters required for deferred rendering
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10 years ago |
BearishSun
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 years ago |
BearishSun
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47147860b8
RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader
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10 years ago |
BearishSun
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7b1e1aa99c
Folder monitor now works properly after assembly refresh
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10 years ago |
BearishSun
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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10 years ago |
BearishSun
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3631a75828
Prevent project library from deleting its own manifest
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10 years ago |
BearishSun
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84501eadb3
Properly exporting CoreThread's module to fix the problem where every library had its own instance
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10 years ago |
BearishSun
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4cdd9f1871
Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them
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10 years ago |
BearishSun
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00b3967714
Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way)
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10 years ago |
BearishSun
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c46c7f741a
Finding resource dependencies will now properly consider resource handles that aren't loaded yet
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10 years ago |
BearishSun
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962b3a0fbc
Project library now maintains UUIDs of native resources even if the resource manifest failed to save
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10 years ago |
BearishSun
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7729dfa933
Load assemblies from memory so that their files aren't locked and can be replaced by the compiler
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10 years ago |
BearishSun
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a2124e6be1
Default code editor is hooked up at editor startup
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10 years ago |
BearishSun
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770cb6bd2e
Assembly refresh:
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10 years ago |
BearishSun
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67445e3525
Move default shader into a separate file
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10 years ago |
BearishSun
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d3b00942e8
In-editor compilation
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10 years ago |
BearishSun
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bae75227c1
Project library:
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10 years ago |
BearishSun
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458c080129
Fixed manual param block generation across all APIs
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10 years ago |
BearishSun
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477d430364
Added manual param block generation for DX9 and DX11
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10 years ago |
BearishSun
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 years ago |
BearishSun
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d043e23240
When importing resources show progress bar for at least one frame
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10 years ago |
BearishSun
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 years ago |
BearishSun
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95cea2ed0b
Prefab diff now properly handles the case when a component added by the diff already exists
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10 years ago |