Commit History

Author SHA1 Message Date
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 years ago
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. 10 years ago
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 years ago
  BearishSun 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own 10 years ago
  BearishSun 4f0d194556 Documentation 10 years ago
  BearishSun 1f31bf9385 Documentation 10 years ago
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 years ago
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 years ago
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 years ago
  Marko Pintera 4347837545 Added tangent and normal generation for meshes 10 years ago