Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  BearishSun 197996bed2 Refactored renderer utility methods into their own class 10 tahun lalu
  BearishSun 90c5f7e0dd Added additional per-camera parameters required for deferred rendering 10 tahun lalu
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 tahun lalu
  BearishSun 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance 10 tahun lalu
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 tahun lalu
  BearishSun 67445e3525 Move default shader into a separate file 10 tahun lalu
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) 10 tahun lalu
  BearishSun 6138f391bf Adding more per-object parameters for rendering 10 tahun lalu
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass 10 tahun lalu
  BearishSun 6befb8663f Objects with no material can now be picked in scene 10 tahun lalu
  BearishSun baaa09abee Added CrashHandler (untested) 10 tahun lalu
  BearishSun 0a188aad0b When sycing core changes sync dependencies before dependants (WIP - Broke rendering) 10 tahun lalu
  BearishSun fc73944aef Better renderer param buffer binding 10 tahun lalu
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible 10 tahun lalu
  BearishSun 8831b3cc2f Render queue sorting by material 10 tahun lalu
  BearishSun 9eafdeb502 Added separate transparent and opaque render queues 10 tahun lalu
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 tahun lalu
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 tahun lalu
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 tahun lalu
  Marko Pintera 71598ef68e Add "transparent" flag to shaders 10 tahun lalu
  Marko Pintera 62f531ad05 Fixed an issue where removing a light would incorrectly remove a renderable 10 tahun lalu
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 tahun lalu
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects 10 tahun lalu
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 tahun lalu