Commit History

Autor SHA1 Mensaxe Data
  BearishSun 770cb6bd2e Assembly refresh: %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9776b4efa4 Modifying struct members in inspector now properly persists the changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 927a721f58 Added C# Prefab %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d4f071556d Added code for managed serializable object diffs (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f6c1d83ca6 C# context menu for GUI %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e9e4405246 Added C# GUIRenderTexture %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f7b6d5e620 Gizmos WIP (not compiling) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1195be6fb8 WIP ResourceField %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels %!s(int64=11) %!d(string=hai) anos