Historique des commits

Auteur SHA1 Message Date
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs il y a 10 ans
  BearishSun eee54de424 Project library will now clear deleted entries on load il y a 10 ans
  BearishSun 1e7ee6bd82 Prefab link UUID is now properly returned il y a 10 ans
  BearishSun 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own il y a 10 ans
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
  Marko Pintera 2c35a0c825 Removed all the unused allocators il y a 10 ans
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
  Marko Pintera f85cceb27d Add basic level load/save method il y a 10 ans
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes il y a 10 ans
  Marko Pintera 927a721f58 Added C# Prefab il y a 10 ans
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens il y a 10 ans
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working il y a 10 ans
  Marko Pintera ad509cfa35 Prefab and prefab diff unit test il y a 10 ans
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans