История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 19e874a87d Material serialization (untested) 13 лет назад
  Marko Pintera 388e570f24 Fixed shader parameter checking 13 лет назад
  Marko Pintera 3e185cfd55 Shader serialization 13 лет назад
  Marko Pintera 4ec92954ca Added shader params 13 лет назад
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 лет назад
  Marko Pintera f31858229c GL with new depth stencil works 13 лет назад
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach 13 лет назад
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 лет назад
  Marko Pintera 36c37b43ff DX11 renderer works 13 лет назад
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 лет назад
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 лет назад
  Marko Pintera 32ebc5a3f8 Fixed GLSL matrix layout 13 лет назад
  Marko Pintera 01243d6be4 Removed some useless cg stuff 13 лет назад
  Marko Pintera 6d8e1b9520 Uniform buffer actually work 13 лет назад
  Marko Pintera e53164ef4c New GL parameter system actually works! 13 лет назад
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file 13 лет назад
  Marko Pintera 284bb02672 Removed most of the old parameter system 13 лет назад
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods 13 лет назад
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 лет назад
  Marko Pintera b13df25243 Final check-in before I start ripping out existing GpuProgramParams 13 лет назад
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 лет назад
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem 13 лет назад
  Marko Pintera aeed45563e Render systems now use blend states 13 лет назад
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object 13 лет назад
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
  Marko Pintera 6e2cee6dc1 DirectX window defaults to primary 13 лет назад
  Marko Pintera 289ddb78eb Window loops now run on the render thread 13 лет назад
  Marko Pintera aebfb59579 Dont store name for render window 13 лет назад
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 лет назад
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад