Marko Pintera
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19e874a87d
Material serialization (untested)
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13 лет назад |
Marko Pintera
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388e570f24
Fixed shader parameter checking
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13 лет назад |
Marko Pintera
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3e185cfd55
Shader serialization
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13 лет назад |
Marko Pintera
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4ec92954ca
Added shader params
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13 лет назад |
Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 лет назад |
Marko Pintera
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f31858229c
GL with new depth stencil works
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13 лет назад |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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13 лет назад |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 лет назад |
Marko Pintera
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36c37b43ff
DX11 renderer works
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13 лет назад |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 лет назад |
Marko Pintera
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b2442bedf0
Fixed an issue with simulation running much faster than the render thread and causing massive input lag
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13 лет назад |
Marko Pintera
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32ebc5a3f8
Fixed GLSL matrix layout
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13 лет назад |
Marko Pintera
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01243d6be4
Removed some useless cg stuff
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13 лет назад |
Marko Pintera
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6d8e1b9520
Uniform buffer actually work
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13 лет назад |
Marko Pintera
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e53164ef4c
New GL parameter system actually works!
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13 лет назад |
Marko Pintera
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c06e053b50
Moved GLSL param parsing into a separate file
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13 лет назад |
Marko Pintera
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284bb02672
Removed most of the old parameter system
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13 лет назад |
Marko Pintera
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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13 лет назад |
Marko Pintera
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35f528e399
New shader param system actually works with DX9
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13 лет назад |
Marko Pintera
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b13df25243
Final check-in before I start ripping out existing GpuProgramParams
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13 лет назад |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 лет назад |
Marko Pintera
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8b3a2497ae
Removing createRenderWindow from RenderSystem
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13 лет назад |
Marko Pintera
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aeed45563e
Render systems now use blend states
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13 лет назад |
Marko Pintera
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74fe12325f
Sampler state gets applied only through SamplerState object
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13 лет назад |
Marko Pintera
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655f82b5a4
Removing unused stuff from GpuPrograms
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13 лет назад |
Marko Pintera
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6e2cee6dc1
DirectX window defaults to primary
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13 лет назад |
Marko Pintera
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289ddb78eb
Window loops now run on the render thread
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13 лет назад |
Marko Pintera
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aebfb59579
Dont store name for render window
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13 лет назад |
Marko Pintera
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636cca60e3
Both DX and GL versions load up and work fine even with multithreading
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13 лет назад |
Marko Pintera
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 лет назад |