Commit History

Autor SHA1 Mensaxe Data
  BearishSun 3631a75828 Prevent project library from deleting its own manifest %!s(int64=10) %!d(string=hai) anos
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them %!s(int64=10) %!d(string=hai) anos
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet %!s(int64=10) %!d(string=hai) anos
  BearishSun 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save %!s(int64=10) %!d(string=hai) anos
  BearishSun d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs %!s(int64=10) %!d(string=hai) anos
  BearishSun eee54de424 Project library will now clear deleted entries on load %!s(int64=10) %!d(string=hai) anos
  BearishSun 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent %!s(int64=10) %!d(string=hai) anos
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass %!s(int64=10) %!d(string=hai) anos
  BearishSun 500686a813 Fixes issues with drag and dropping an object in the Library Window to its starting location %!s(int64=10) %!d(string=hai) anos
  BearishSun 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library %!s(int64=10) %!d(string=hai) anos
  BearishSun f70ad040e9 Various fixes related to GUI array: %!s(int64=10) %!d(string=hai) anos
  BearishSun 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance %!s(int64=10) %!d(string=hai) anos
  BearishSun 77fd1ec83a Added a way to create new resources in Library Window %!s(int64=10) %!d(string=hai) anos
  BearishSun a4b506c55b Unloading project library no longer deletes all imported assets %!s(int64=10) %!d(string=hai) anos
  BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b2f3221c5 Added a method for creating a new project %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 56fada9981 Added support for reading UTF8 & UTF16 files %!s(int64=10) %!d(string=hai) anos
  Marko Pintera bc5f01ff6e Improved ProjectWindow label look slightly %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 08c8ecf790 Refactoring ProjectLibrary import to accomodate a progress bar (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera a1eb70dd8b Fixing project window search %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos