BearishSun
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1caafa51c9
Fixes to cubemap rendering
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9 years ago |
BearishSun
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1807ea3adf
Enable vertical flips during blit, if requested
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9 years ago |
BearishSun
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ed349dbc99
More work on user manuals
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9 years ago |
BearishSun
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f0039a0815
Vulkan: Mapping a single face of a cubemap for rendering now works
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9 years ago |
BearishSun
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0dceeed61b
OpenGL: Framebuffer with a depth only attachment is allowed
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9 years ago |
BearishSun
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dee5d3b4a2
DirectX 11: Fixing texture leak due to circular dependencies
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9 years ago |
BearishSun
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9b563dd1eb
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git
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9 years ago |
BearishSun
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f3c0d2e377
Reflection capture code
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9 years ago |
Marko Pintera
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662bcde60d
Merge pull request #65 from SirRade/patch-1
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9 years ago |
Jan Nils Ferner
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d8bf316627
Minor cleanup
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9 years ago |
BearishSun
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bb40943c63
Refactoring renderer so its render() method can easily be called manually
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9 years ago |
BearishSun
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10558a89b0
Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks
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9 years ago |
BearishSun
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9ccfcdd441
OpenGL: Fix a potential crash when binding a vertex buffer
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9 years ago |
BearishSun
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a0ab82851c
OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound
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9 years ago |
BearishSun
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3d1defbd8b
DirectX/OpenGL: Fixing shader parsing for texture array types
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9 years ago |
BearishSun
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83b40c0c88
Minor cleanup (mostly style)
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9 years ago |
BearishSun
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edc5726aac
More work on user manuals
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9 years ago |
BearishSun
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4f8772e1ae
Fixing some typos
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9 years ago |
BearishSun
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a4a8a242bb
Added a new low-level rendering example project
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9 years ago |
BearishSun
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e177683759
Vulkan now official
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9 years ago |
BearishSun
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ea0f3a5bfb
Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component
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9 years ago |
BearishSun
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79ed48723e
Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope
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9 years ago |
BearishSun
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8ae9f659ce
Added a few methods for easier GpuParam parameter assignment
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9 years ago |
BearishSun
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b3fe1f4a0d
Added math methods for creating a projection matrix
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9 years ago |
BearishSun
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90723435ec
D3D11: Fix read-only depth/stencil when only depth is used
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9 years ago |
BearishSun
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defef90070
Fixing D3D11 command buffer creation
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9 years ago |
BearishSun
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d2aa2bd074
Properly initialize a texture created with initial pixel data
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9 years ago |
BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
BearishSun
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2b24d071f0
More renames of core thread objects
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9 years ago |
BearishSun
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91d6f7a431
CoreObjectCore -> ct::CoreObject
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9 years ago |