Historique des commits

Auteur SHA1 Message Date
  BearishSun 6138f391bf Adding more per-object parameters for rendering il y a 10 ans
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass il y a 10 ans
  BearishSun 6befb8663f Objects with no material can now be picked in scene il y a 10 ans
  BearishSun baaa09abee Added CrashHandler (untested) il y a 10 ans
  BearishSun 0a188aad0b When sycing core changes sync dependencies before dependants (WIP - Broke rendering) il y a 10 ans
  BearishSun fc73944aef Better renderer param buffer binding il y a 10 ans
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible il y a 10 ans
  BearishSun 8831b3cc2f Render queue sorting by material il y a 10 ans
  BearishSun 9eafdeb502 Added separate transparent and opaque render queues il y a 10 ans
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback il y a 10 ans
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
  Marko Pintera 71598ef68e Add "transparent" flag to shaders il y a 10 ans
  Marko Pintera 62f531ad05 Fixed an issue where removing a light would incorrectly remove a renderable il y a 10 ans
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone il y a 10 ans
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects il y a 10 ans
  Marko Pintera 3187a5f447 Hook up light updates in renderer core il y a 10 ans