Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 1fcc2b5929 Removed DX11 HardwarePixelBuffer & it now compiles %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6166de8dc2 New deferred context works! %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7970ff490b Refactored Textures part #1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6c9f086e37 Some more render context work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5794d61f50 Some prep work before implementing command buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8e4d885080 More resource async loading work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera bc4b1b0d9a Mesh save/load works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 98e7cb3402 Mesh importing %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 97377d5890 Messing with mess initialization %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7606eeff33 Renamed filenames as well %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 25fa780823 Mesh RTTI class and renamed all *ST classes to *RTTI %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b20c4e9794 Before refactoring IReflectable a bit %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6fff8b4648 Initial work on Mesh class %!s(int64=13) %!d(string=hai) anos