Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera b1b81a4c49 Made DockManager a GUIElement %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0d5bcab0d0 Fixed dock manager highlight detection %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a4e793f254 Better way of creating and updating meshes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c8427ee1fe Don't immediately update GUI element mesh when localized string changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f1832c9c66 Finalized and tested OS drop target support %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera fc3d0fb7ce Removed owner window from GUIWidget %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 066e283c87 Removed various uses of GUIWidget::getOwnerWindow in preparation of complete removal of that method %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera deeea032ad ProfilerOverlay now renders on the proper viewport %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e9450917c1 ProfilerOverlay method actually gets called (not tested with data yet) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ff64948b20 Profiler Overlay code (untested) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4534e3a5af Untested profiler reports %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 08b94f84b0 addComponent accepts a variable number of parameters instead of needing to call initialize() after %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c64f7a2727 Added a base GUIButtonBase class for button, toggle and list box %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3e18542dcb MenuBar hooked up, for the most part %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3cc716a4af More work on getting MenuBar up and running %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e7d516e1e Moved MenuBar to BansheeEditor %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 165460839a Fixing an alloc/dealloc issue that was happening when GUI layout update was called on a layout with 0 elements %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 42ba0b9198 Scene view now uses a separate render target instead of GUIViewport %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 200d516c80 Added AABox debug draw rendering %!s(int64=12) %!d(string=hai) anos
  Marko Pintera fb8295270d Separated DrawHelper into a template so I can more easily make 2D and 3D versions %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0fee942b2b Slight modifications to the draw helper %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c8d859fa7b Tested and fixed normalized and pixel coordinates %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9b61d324d1 Added separate ClipSpace and ScreenSpace debug draw materials %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 36d9a44c79 Added basic support for 2D line & aliased polygon drawing %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials %!s(int64=12) %!d(string=hai) anos