Commit History

Autor SHA1 Mensaxe Data
  BearishSun 22ce1dada0 Dirty project resources now persist assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 58676d0066 Renaming a file in Project library no longer records the incorrect path in the resource manifest %!s(int64=10) %!d(string=hai) anos
  BearishSun 7a2a95f6b6 Fixing variety of issues with editor widget docking/undocking, all caused by GUI manager not properly handling destroyed widgets %!s(int64=10) %!d(string=hai) anos
  BearishSun 5cfe1bc0c6 Script compilation now works even if editor is on a path containing a whitespace %!s(int64=10) %!d(string=hai) anos
  BearishSun fc5246667d Added missing documentation from last commit %!s(int64=10) %!d(string=hai) anos
  BearishSun f14a275a31 Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking %!s(int64=10) %!d(string=hai) anos
  BearishSun cf37238b9d Fixed an issue with auto-scroll in Library window when there is no area to scroll %!s(int64=10) %!d(string=hai) anos
  BearishSun f9665210a2 Added mouse sensitivity slider to editor %!s(int64=10) %!d(string=hai) anos
  BearishSun 244961bbd7 Added C# code snippets to readme %!s(int64=10) %!d(string=hai) anos
  BearishSun cab0592226 Changed how modal windows work, so that when closing a modal window a proper window behind it is re-activated %!s(int64=10) %!d(string=hai) anos
  BearishSun d2f288272b All numpad keys now work properly for character input %!s(int64=10) %!d(string=hai) anos
  BearishSun 68bf4f12b4 Drag and drop into empty hierarchy now works %!s(int64=10) %!d(string=hai) anos
  BearishSun a60f8413ba Properly maximize window after loading a project %!s(int64=10) %!d(string=hai) anos
  BearishSun 3bde7a79ec Getting example project to work again %!s(int64=10) %!d(string=hai) anos
  BearishSun 7f8ed5478c Added FPS limiter for editor %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun bb5e0e1f44 Game builds now properly resolve gbuffer %!s(int64=10) %!d(string=hai) anos
  BearishSun 0729e6e81f More work on improving documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun d4b4df4cc9 WIP resolve shader %!s(int64=10) %!d(string=hai) anos
  BearishSun 66a198398f Added menu items for GUI widget %!s(int64=10) %!d(string=hai) anos
  BearishSun 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate %!s(int64=10) %!d(string=hai) anos
  BearishSun bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances %!s(int64=10) %!d(string=hai) anos
  BearishSun 942e2897c4 Fixed an issue with prefab diff deserialization %!s(int64=10) %!d(string=hai) anos
  BearishSun 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization %!s(int64=10) %!d(string=hai) anos
  BearishSun 26e67880b5 Fixing crash on shutdown due to a GUIPanel being deallocated twice %!s(int64=10) %!d(string=hai) anos
  BearishSun 12f716afd9 GUI widgets will now properly update if their render target changes %!s(int64=10) %!d(string=hai) anos
  BearishSun 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound %!s(int64=10) %!d(string=hai) anos
  BearishSun af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null %!s(int64=10) %!d(string=hai) anos
  BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) %!s(int64=10) %!d(string=hai) anos
  BearishSun 3a5be72171 Light stencil geometry is no longer generated for each light, even though it is same for all lights %!s(int64=10) %!d(string=hai) anos