Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5ddbb09dcd Avoid resizing/moving widget if the new size/position is the same as old one %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 31b55e513f Started work on SceneView %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3c2cecaf48 Removed finalizer from GUIPanel as it was causing a crash %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=11) %!d(string=hai) anos