Commit History

Автор SHA1 Съобщение Дата
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) преди 10 години
  BearishSun 6138f391bf Adding more per-object parameters for rendering преди 10 години
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass преди 10 години
  BearishSun 6befb8663f Objects with no material can now be picked in scene преди 10 години
  BearishSun baaa09abee Added CrashHandler (untested) преди 10 години
  BearishSun 0a188aad0b When sycing core changes sync dependencies before dependants (WIP - Broke rendering) преди 10 години
  BearishSun fc73944aef Better renderer param buffer binding преди 10 години
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible преди 10 години
  BearishSun 8831b3cc2f Render queue sorting by material преди 10 години
  BearishSun 9eafdeb502 Added separate transparent and opaque render queues преди 10 години
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback преди 10 години
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names преди 10 години
  Marko Pintera 71598ef68e Add "transparent" flag to shaders преди 10 години
  Marko Pintera 62f531ad05 Fixed an issue where removing a light would incorrectly remove a renderable преди 10 години
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone преди 10 години
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects преди 10 години
  Marko Pintera 3187a5f447 Hook up light updates in renderer core преди 10 години