Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling пре 13 година
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order пре 13 година
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled пре 13 година
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 13 година
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee пре 13 година
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 13 година
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate пре 13 година
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically пре 13 година
  Marko Pintera 77df4b87a9 Finished porting to memory allocators пре 13 година
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles пре 13 година
  Marko Pintera 54f71540e0 More allocator porting work пре 13 година
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete пре 13 година
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI пре 13 година
  Marko Pintera adf8226151 Renamed blend modes пре 13 година
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem пре 13 година
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem пре 13 година
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system пре 13 година
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems пре 13 година
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject пре 13 година
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly пре 13 година
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application пре 13 година
  Marko Pintera 19e874a87d Material serialization (untested) пре 13 година
  Marko Pintera 4ec92954ca Added shader params пре 13 година
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer пре 13 година
  Marko Pintera 1fa581e378 Tiny changes, removed some non relevant lines пре 13 година
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs пре 13 година
  Marko Pintera 74796b8bb9 Removed vertex binding пре 13 година