История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D 11 лет назад
  Marko Pintera 4667ba6cc9 Making blockUntilComplete an internal method 11 лет назад
  Marko Pintera d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 лет назад
  Marko Pintera e4f8ac230b Moved documentation to gdocs 11 лет назад
  Marko Pintera 6c74a3d7c0 Added cached CPU data to Texture 11 лет назад
  Marko Pintera 1a4555b0d8 Removed multisampling hint from textures 11 лет назад
  Marko Pintera d5d2171319 Added C# PixelData 11 лет назад
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject 11 лет назад
  Marko Pintera 734f25c36c Deferred destruction of game objects 11 лет назад
  Marko Pintera 474830fefa C# input and virtual input work 11 лет назад
  Marko Pintera 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) 11 лет назад
  Marko Pintera 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 лет назад
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates 11 лет назад
  Marko Pintera 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 лет назад
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 лет назад
  Marko Pintera 350e767ebf Added support for load/store textures 11 лет назад
  Marko Pintera 9413cd61e8 Forgotten in last commit 11 лет назад
  Marko Pintera fb655afe7f Started work on C# camera 11 лет назад
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 лет назад
  Marko Pintera 8e9fa1ac6f Properly display handle after re-selection 11 лет назад
  Marko Pintera 13b511ed32 Clicking on empty space deselects the selected scene object 11 лет назад
  Marko Pintera 26d5fc2558 Line slider can now be dragged properly 11 лет назад
  Marko Pintera 52c3196a88 Update move handle visuals 11 лет назад
  Marko Pintera d4f4fb55e1 Capsule collider works 11 лет назад
  Marko Pintera 85c697cb7d Deal with handle input more correctly 11 лет назад
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 лет назад
  Marko Pintera d896e3e772 Fixing camera clip space transforms to properly flip the Y axis 11 лет назад
  Marko Pintera b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 лет назад
  Marko Pintera c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing 11 лет назад