История коммитов

Автор SHA1 Сообщение Дата
  BearishSun 40712d9a65 Added code for Gaussian filter 8 лет назад
  BearishSun 0c9d0c9498 Vulkan: When resetting subresource infos, only reset the ones relevant to the current render pass 8 лет назад
  BearishSun 4fe38f7bfe Omni-directional shadows running on Vulkan 8 лет назад
  BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 лет назад
  BearishSun dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 лет назад
  BearishSun 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 лет назад
  BearishSun 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 лет назад
  BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 лет назад
  BearishSun df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 лет назад
  BearishSun 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope 9 лет назад
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI 9 лет назад
  BearishSun 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 лет назад
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
  BearishSun 5350cca1a2 Vulkan: Better image access mask tracking and handling 9 лет назад
  BearishSun f03dcda9f7 Vulkan: Avoid redundant layout transitions 9 лет назад
  BearishSun 2956f2514b Vulkan: When transitioning image layouts due to transfers, always transition back to optimal layout, instead of the current layout 9 лет назад
  BearishSun 4ce05d637b Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers 9 лет назад
  BearishSun 58027f255c Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind) 9 лет назад
  BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) 9 лет назад
  BearishSun 8356f1e8cf Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully 9 лет назад
  BearishSun e1e7afd433 Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more 9 лет назад
  BearishSun 442b8af92b Vulkan: Handle query resets when issued within render-pass 9 лет назад
  BearishSun 76cbd8ca92 Vulkan: If render pass is currently executing queue events until it ends 9 лет назад
  BearishSun b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls 9 лет назад
  BearishSun 95d84ddf01 Vulkan: Properly wait until back buffer is acquired before presenting 9 лет назад
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 лет назад
  BearishSun 21eb8822cf Various Vulkan fixes and tweaks 9 лет назад
  BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 лет назад
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 лет назад