Commit History

Author SHA1 Message Date
  Marko Pintera 2952bf6d1a Fixing an issue with layouts and spaces not getting removed from parent when destroyed 10 years ago
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 years ago
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: 10 years ago
  Marko Pintera 12c4c6b013 Refactored GUILayout and GUI space creation so layouts can be reparented and their creation is more alike other GUI elements 10 years ago
  Marko Pintera 929611c919 WIP work on ProjectWindow 10 years ago
  Marko Pintera 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 years ago
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded 10 years ago
  Marko Pintera 55d20b27b9 Added RTTI for GUISkin and GUIElementStyle 10 years ago
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) 10 years ago
  Marko Pintera d0793ab046 Shader default values (untested) 10 years ago
  Marko Pintera 5e9208b280 Fixing shader includes 10 years ago
  Marko Pintera 43c78bc4d0 WIP shader includes 10 years ago
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 years ago
  Marko Pintera 634dccf9e0 BansheeSL: Refactored code, added a proper importer 10 years ago
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
  Marko Pintera f9898cce34 BansheeSL: Parser/Lexer working with no code blocks 10 years ago
  Marko Pintera f07f27823f BansheeSL: A bunch more lexer and parser rules 10 years ago
  Marko Pintera 00f83facf6 BansheeSL: Added more lexer rules 10 years ago
  Marko Pintera 1d40932a65 BansheeSL: Parser retrieves semantic values 10 years ago
  Marko Pintera cc3a687a46 Initial work on Banshee Shading Language 10 years ago
  Marko Pintera 08462c5604 Started work on BansheeSL 10 years ago
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 years ago
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 years ago
  Marko Pintera 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid 10 years ago
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds 10 years ago
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs 10 years ago
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled 10 years ago
  Marko Pintera 3270121b9d Better scene grid shader/rendering + selection rendering 10 years ago
  Marko Pintera 57c37f1601 Fixing menu bar shortcuts & shortcuts in general 10 years ago
  Marko Pintera b518d7811b Drop down & menu bar fixes: 10 years ago