Marko Pintera
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2952bf6d1a
Fixing an issue with layouts and spaces not getting removed from parent when destroyed
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10 years ago |
Marko Pintera
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d693b8733c
Renamed GUiLayoutExplicit -> GUIPanel
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10 years ago |
Marko Pintera
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33ab6e3f79
Refactored GUILayoutOptions:
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10 years ago |
Marko Pintera
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12c4c6b013
Refactored GUILayout and GUI space creation so layouts can be reparented and their creation is more alike other GUI elements
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10 years ago |
Marko Pintera
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929611c919
WIP work on ProjectWindow
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10 years ago |
Marko Pintera
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 years ago |
Marko Pintera
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fbbe8659aa
Refactored how builtin resources are processed and loaded
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10 years ago |
Marko Pintera
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55d20b27b9
Added RTTI for GUISkin and GUIElementStyle
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10 years ago |
Marko Pintera
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ecfe9ff397
Project library dependant resource import (untested)
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10 years ago |
Marko Pintera
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d0793ab046
Shader default values (untested)
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10 years ago |
Marko Pintera
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5e9208b280
Fixing shader includes
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10 years ago |
Marko Pintera
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43c78bc4d0
WIP shader includes
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10 years ago |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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10 years ago |
Marko Pintera
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634dccf9e0
BansheeSL: Refactored code, added a proper importer
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10 years ago |
Marko Pintera
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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10 years ago |
Marko Pintera
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f9898cce34
BansheeSL: Parser/Lexer working with no code blocks
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10 years ago |
Marko Pintera
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f07f27823f
BansheeSL: A bunch more lexer and parser rules
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10 years ago |
Marko Pintera
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00f83facf6
BansheeSL: Added more lexer rules
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10 years ago |
Marko Pintera
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1d40932a65
BansheeSL: Parser retrieves semantic values
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10 years ago |
Marko Pintera
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cc3a687a46
Initial work on Banshee Shading Language
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10 years ago |
Marko Pintera
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08462c5604
Started work on BansheeSL
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10 years ago |
Marko Pintera
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9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
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10 years ago |
Marko Pintera
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9277fddd48
Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used
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10 years ago |
Marko Pintera
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9e5b116ee1
Making sure scene grid renders after all objects so its depth is valid
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10 years ago |
Marko Pintera
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104413fc4a
Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds
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10 years ago |
Marko Pintera
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cba7f9684c
Normalizing depth bias across all APIs
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10 years ago |
Marko Pintera
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6d191324b0
Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled
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10 years ago |
Marko Pintera
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3270121b9d
Better scene grid shader/rendering + selection rendering
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10 years ago |
Marko Pintera
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57c37f1601
Fixing menu bar shortcuts & shortcuts in general
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10 years ago |
Marko Pintera
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b518d7811b
Drop down & menu bar fixes:
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10 years ago |