Commit History

Autor SHA1 Mensaxe Data
  BearishSun f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) %!s(int64=9) %!d(string=hai) anos
  BearishSun 9a90372f70 Scroll bar GUI element exposed to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun b5b2b76c83 Added a way to set and retrieve animation curves to AnimationClip in C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
  marco.bellan 1013f619e0 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git %!s(int64=9) %!d(string=hai) anos
  marco.bellan 5bc43df6d0 WIP Step attribute %!s(int64=9) %!d(string=hai) anos
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues %!s(int64=9) %!d(string=hai) anos
  BearishSun 4dd9edcc77 Added C# AnimationCurve %!s(int64=9) %!d(string=hai) anos
  BearishSun 5703dd7eab Added C# Animation component %!s(int64=9) %!d(string=hai) anos
  BearishSun a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
  BearishSun b9562e3655 Updated paths to pdb2mdb script so it works with non-standard build directories %!s(int64=9) %!d(string=hai) anos
  BearishSun f306536e2d Exposed GUICanvas to C# code %!s(int64=9) %!d(string=hai) anos
  BearishSun f820b9de33 Moved pdb2mdb script out of the dependencies folder %!s(int64=9) %!d(string=hai) anos
  BearishSun ab2bf04b9d Exposed AudioSource and AudioListener to managed code %!s(int64=9) %!d(string=hai) anos
  BearishSun 7b8fc664ea Exposed global Audio manager to managed code %!s(int64=9) %!d(string=hai) anos
  BearishSun 32e348ea19 AudioClip exposed to managed code %!s(int64=9) %!d(string=hai) anos
  BearishSun 0a275f2bf2 Refactored post process settings and exposed it to the scripting API %!s(int64=9) %!d(string=hai) anos
  BearishSun 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies %!s(int64=9) %!d(string=hai) anos
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos