Historique des commits

Auteur SHA1 Message Date
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
  BearishSun 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes il y a 8 ans
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available il y a 8 ans
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet il y a 8 ans
  Marko Pintera dcd15a9ad7 WIP: Linux port il y a 8 ans
  BearishSun 703f01e652 Feature: Minor improvements to precision with reconstruction of world position from depth il y a 8 ans
  BearishSun c84917e7e1 WIP: Reflection probes il y a 8 ans
  BearishSun b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes il y a 8 ans
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans