Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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13 years ago |
Marko Pintera
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129fbdbcb2
Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL
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13 years ago |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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13 years ago |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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13 years ago |
Marko Pintera
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544e12dcdb
Frame texture gets released properly
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13 years ago |
Marko Pintera
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bfef9f98a0
Fix for invalid operation errors:
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13 years ago |
Marko Pintera
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7a11f00bea
Fixed the issue with OpenGL texture endianess
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13 years ago |
Marko Pintera
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605061be36
Fixed an issue with incorrectly specified texture format
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13 years ago |
Marko Pintera
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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13 years ago |
Marko Pintera
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54bb560e81
Removed a bunch of pixel formats
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13 years ago |
Marko Pintera
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ede19ab51a
All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats
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13 years ago |
Marko Pintera
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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13 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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13 years ago |
Marko Pintera
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fc2c493b75
Moved SceneManager to its own project
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13 years ago |
Marko Pintera
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630371789b
Create Banshee App and made sure everything runs so far
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13 years ago |
Marko Pintera
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a3340532f8
Ported a good section of GUI/2D to Banshee
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13 years ago |
Marko Pintera
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f4f516b662
Sprite/TextSprite no longer saves state internally
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13 years ago |
Marko Pintera
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19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
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13 years ago |
Marko Pintera
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277cbea5ee
Added basic tool window creation to all render systems
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13 years ago |
Marko Pintera
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97589a7a46
Fixed issue with text rendering where spaces were being rendered as invalid glyphs
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13 years ago |
Marko Pintera
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77df4b87a9
Finished porting to memory allocators
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13 years ago |
Marko Pintera
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63c189c3c6
Ported D3D9 to use memory allocator
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13 years ago |
Marko Pintera
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724a22fd65
Ported GL renderer memory allocations
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13 years ago |
Marko Pintera
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4c253b1b1a
Renamed GameObject -> SceneObject
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13 years ago |
Marko Pintera
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def09316de
All GUI objects get properly unloaded
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13 years ago |
Marko Pintera
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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13 years ago |
Marko Pintera
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b23df56ce1
Add handles for components
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13 years ago |
Marko Pintera
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b75ee7ad4a
GameObjects now use handles
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13 years ago |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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13 years ago |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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13 years ago |