Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 anni fa
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 anni fa
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: 10 anni fa
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
  Marko Pintera 3c5c4b171f Added Selection classes to C++ and C# 11 anni fa
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews 11 anni fa
  Marko Pintera 0e027b8351 Scene picking WIP (untested) 11 anni fa
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 anni fa
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles 11 anni fa
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 11 anni fa
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 11 anni fa
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors 11 anni fa
  Marko Pintera 33145efdd1 Added WIP GameObjectField 11 anni fa
  Marko Pintera acc865dc80 Added Name to GameObject 11 anni fa
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 anni fa