Commit History

作者 SHA1 備註 提交日期
  BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 年之前
  BearishSun 55e942d2fa More work on temporal resolve shader 8 年之前
  BearishSun ca7ae6ab67 WIP: Temporal resolve shader 8 年之前
  BearishSun fb505fd6fd More work on screen space reflections 8 年之前
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 年之前
  BearishSun 210100d2ed SSAO: Added a separate bilateral blur step 8 年之前
  BearishSun 824849ff57 Added upsampling to SSAO (untested) 8 年之前
  BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 年之前
  BearishSun f888d7c751 Inital work on HBAO 8 年之前
  BearishSun 845452c806 Added FXAA 8 年之前
  BearishSun 1a1b8bc0d5 Hierarchical Z generation 8 年之前
  BearishSun 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 年之前
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code 8 年之前
  BearishSun 40712d9a65 Added code for Gaussian filter 8 年之前
  BearishSun e315616d5d More work on shadow mapping 8 年之前
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年之前
  BearishSun a5365395d8 Added shaders for projecting shadow maps 8 年之前
  BearishSun 5bded03f19 More work on the standard deferred rendering path 8 年之前
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 年之前
  BearishSun 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes 8 年之前
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
  BearishSun 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年之前
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 年之前
  BearishSun ae757a15ef Started work on shadow mapping 8 年之前
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 年之前
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 年之前
  BearishSun 03eb20baee Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose 8 年之前
  BearishSun 4acc7015f1 Added code for irradiance map generation 8 年之前
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 年之前
  BearishSun 2602318a10 Added importance sampling for reflection probes 8 年之前