Commit History

Author SHA1 Message Date
  BearishSun 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 years ago
  BearishSun 13111a798c More work on light probes 8 years ago
  BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 years ago
  BearishSun 3eb9c8b634 Removing reliance on shader semantics 8 years ago
  BearishSun 4c6e4a10af More work on shadow map rendering 8 years ago
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
  BearishSun cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 years ago
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
  BearishSun 905362fbfb ReflectionProbes renamed to IBLUtility to better reflect its usage 8 years ago
  BearishSun 4bd929ade3 Added sky irradiance for indirect lighting 8 years ago
  BearishSun 5da717dcb1 Cleaning up some spaces that were used instead of tabs 8 years ago
  BearishSun 75d0e5573a Env. sampling data now bound to tile deferred shader 8 years ago
  BearishSun 0c2fdcc265 Disable reflection probes when rendering reflections (no multiple bounces) 8 years ago
  BearishSun a4c6d018cb Added reflection cubemap filtering for skybox 8 years ago
  BearishSun dead930f9c Code for reflection cubemap sampling 8 years ago
  BearishSun 6e1c80700f More work on reflection probes 8 years ago
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 years ago
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 years ago
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 9 years ago
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 years ago
  BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler 9 years ago
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago
  BearishSun 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views 9 years ago
  BearishSun a6d8f683f3 Fixing & improving renderable culling 9 years ago
  BearishSun f3c0d2e377 Reflection capture code 9 years ago