BearishSun
|
3209476868
Save project on editor exit
|
10 years ago |
BearishSun
|
648eefad79
Do not allow editor to be active without a project loaded
|
10 years ago |
BearishSun
|
d4e3c1c946
Context menu in an empty Library folder now works
|
10 years ago |
BearishSun
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
10 years ago |
BearishSun
|
32709ace83
Context menus with multiple sub-menus no longer have incorrect focus bounds
|
10 years ago |
BearishSun
|
c9a85f77da
Added a (working) way to specify default size for editor windows
|
10 years ago |
BearishSun
|
f65d75410c
More work on the console window (finished for now)
|
10 years ago |
BearishSun
|
dba1e7bfba
Multiple assembly reload works
|
10 years ago |
BearishSun
|
22aa527617
Validate renderable vertex inputs in the renderer
|
10 years ago |
BearishSun
|
6487e23cb7
Finished code for rendering a full-screen quad
|
10 years ago |
BearishSun
|
141adbbbbb
More work on console
|
10 years ago |
BearishSun
|
461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
|
10 years ago |
BearishSun
|
b7e345e7a0
ConsoleWindow:
|
10 years ago |
BearishSun
|
bc4501a8f2
Fixing list view:
|
10 years ago |
BearishSun
|
d267a368a5
Update editor widgets before rendering GUI
|
10 years ago |
BearishSun
|
9cc9e61eb7
WIP console window
|
10 years ago |
BearishSun
|
197996bed2
Refactored renderer utility methods into their own class
|
10 years ago |
BearishSun
|
90c5f7e0dd
Added additional per-camera parameters required for deferred rendering
|
10 years ago |
BearishSun
|
a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
|
10 years ago |
BearishSun
|
47147860b8
RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader
|
10 years ago |
BearishSun
|
7b1e1aa99c
Folder monitor now works properly after assembly refresh
|
10 years ago |
BearishSun
|
1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
|
10 years ago |
BearishSun
|
3631a75828
Prevent project library from deleting its own manifest
|
10 years ago |
BearishSun
|
84501eadb3
Properly exporting CoreThread's module to fix the problem where every library had its own instance
|
10 years ago |
BearishSun
|
4cdd9f1871
Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them
|
10 years ago |
BearishSun
|
00b3967714
Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way)
|
10 years ago |
BearishSun
|
c46c7f741a
Finding resource dependencies will now properly consider resource handles that aren't loaded yet
|
10 years ago |
BearishSun
|
962b3a0fbc
Project library now maintains UUIDs of native resources even if the resource manifest failed to save
|
10 years ago |
BearishSun
|
7729dfa933
Load assemblies from memory so that their files aren't locked and can be replaced by the compiler
|
10 years ago |
BearishSun
|
a2124e6be1
Default code editor is hooked up at editor startup
|
10 years ago |