История коммитов

Автор SHA1 Сообщение Дата
  BearishSun 8cea6e1db2 Manual parameter block contruction (WIP) 10 лет назад
  BearishSun 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
  BearishSun caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 лет назад
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
  Marko Pintera 71598ef68e Add "transparent" flag to shaders 10 лет назад
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 лет назад
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) 10 лет назад
  Marko Pintera d0793ab046 Shader default values (untested) 10 лет назад
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 лет назад
  Marko Pintera 634dccf9e0 BansheeSL: Refactored code, added a proper importer 10 лет назад
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
  Marko Pintera 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid 10 лет назад
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
  Marko Pintera 550b861440 Individual core object syncing with dependencies 11 лет назад
  Marko Pintera 2026432fe7 Add core object dependencies 11 лет назад
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
  Marko Pintera 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 лет назад
  Marko Pintera f7a076ff3c Pass and Technique refactor 11 лет назад
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 лет назад
  Marko Pintera 350e767ebf Added support for load/store textures 11 лет назад
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 лет назад
  Marko Pintera d1881075fa Various fixes to Renderer 11 лет назад
  Marko Pintera e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 лет назад
  Marko Pintera d2ac914abc WIP renderer refactor 11 лет назад
  Marko Pintera 9cda2de55c Added renderer semantics and render queue options to shader 11 лет назад
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 лет назад