Marko Pintera
|
cf1081eeeb
More documentation
|
11 anni fa |
Marko Pintera
|
c454e2d14f
VS 2013 port stage 1
|
11 anni fa |
Marko Pintera
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
|
11 anni fa |
Marko Pintera
|
a2b4c80b20
Render textures are now rendered in correct order (scene view before main window)
|
12 anni fa |
Marko Pintera
|
3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
|
12 anni fa |
Marko Pintera
|
a7eff80522
Added the ability to sort cameras and render targets
|
12 anni fa |
Marko Pintera
|
6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
|
12 anni fa |
Marko Pintera
|
8384594143
Renamed all instances of render thread to core thread
|
12 anni fa |
Marko Pintera
|
8bc3903ee2
Viewport properly resized with its render target
|
12 anni fa |
Marko Pintera
|
2e3ec543cc
Added drag event
|
12 anni fa |
Marko Pintera
|
1d4fc4cd6f
GUIWidgets update only if they're actually dirty
|
12 anni fa |
Marko Pintera
|
1e0c79d624
Made getCustomAttribute const
|
12 anni fa |
Marko Pintera
|
427fdce2ce
Keeping a list of all active windows
|
12 anni fa |
Marko Pintera
|
aeacd7b646
Ported swapBuffers so it now happens on the proper context
|
12 anni fa |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 anni fa |
Marko Pintera
|
5a64dff9db
CoreGpuObject -> CoreObject
|
12 anni fa |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 anni fa |