Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera cf1081eeeb More documentation 11 anni fa
  Marko Pintera c454e2d14f VS 2013 port stage 1 11 anni fa
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 anni fa
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 anni fa
  Marko Pintera a7eff80522 Added the ability to sort cameras and render targets 12 anni fa
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 anni fa
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread 12 anni fa
  Marko Pintera 8bc3903ee2 Viewport properly resized with its render target 12 anni fa
  Marko Pintera 2e3ec543cc Added drag event 12 anni fa
  Marko Pintera 1d4fc4cd6f GUIWidgets update only if they're actually dirty 12 anni fa
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 anni fa
  Marko Pintera 427fdce2ce Keeping a list of all active windows 12 anni fa
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context 12 anni fa
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 anni fa
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa