Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias vor 8 Jahren
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
  BearishSun 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes vor 8 Jahren
  BearishSun 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable vor 8 Jahren
  BearishSun 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated vor 8 Jahren
  BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering vor 8 Jahren
  BearishSun b228c4d6ac Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene vor 8 Jahren
  BearishSun 5f65f6c23e Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning" vor 8 Jahren
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes vor 8 Jahren
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available vor 8 Jahren
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
  BearishSun 00e417e305 Feature: Added a clear() method to Texture vor 8 Jahren
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) vor 8 Jahren
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet vor 8 Jahren
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities vor 8 Jahren
  BearishSun 8b8713b054 WIP: Script bindings vor 8 Jahren
  Marko Pintera dcd15a9ad7 WIP: Linux port vor 8 Jahren
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren