Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling 13 anni fa
  Marko Pintera 6c2fc529be Added D3D11 render states 13 anni fa
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories 13 anni fa
  Marko Pintera e94ca6b9d6 RenderSystem is now a module 13 anni fa
  Marko Pintera 5f312797a4 D3D9 multisample enable and antialiased line support 13 anni fa
  Marko Pintera 1d3afd1f98 Added RenderWindowManager to DX9 13 anni fa
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem 13 anni fa
  Marko Pintera 2f668d6cbe Added depth stencil state 13 anni fa
  Marko Pintera 3424578403 Rasterizer state 13 anni fa
  Marko Pintera aeed45563e Render systems now use blend states 13 anni fa
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object 13 anni fa
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 anni fa
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 anni fa
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext 13 anni fa
  Marko Pintera 68dc280360 More work on DX11 13 anni fa
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles 13 anni fa
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 anni fa
  Marko Pintera aebfb59579 Dont store name for render window 13 anni fa
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 anni fa
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 anni fa
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 anni fa
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 anni fa
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 anni fa
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit 13 anni fa
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 anni fa
  Marko Pintera 291f52586c More RenderSystemContext related changes, mostly refactoring 13 anni fa
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system 13 anni fa
  Marko Pintera ca8447b5e1 More (untested) deferred rendering 13 anni fa
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 anni fa
  Marko Pintera f4cf3ec60e Bunch of renames and starting work on deferred render system 13 anni fa