Commit History

Author SHA1 Message Date
  BearishSun 363ee7600c Managed components can now receive OnTransformChanged events 9 years ago
  BearishSun 5e9ec801e6 Added CharacterController to C# 9 years ago
  BearishSun 3ab055c49c Added character controller structs and enums to managed code 10 years ago
  BearishSun 313d06ec86 Added all joint related structures and enums to managed code 10 years ago
  BearishSun 1cc79b5688 Added C# Rigidbody wrapper 10 years ago
  BearishSun 75cf4b0887 Improving docs some more 10 years ago
  BearishSun 0c972a0ba3 fixing link 10 years ago
  BearishSun 2bfb9ca0b3 Updated license doc 10 years ago
  BearishSun 7e42b18f96 Added all colliders to C# 10 years ago
  BearishSun 371bf0b9e9 Added Collider script interop objects 10 years ago
  BearishSun 97fbe2c69b Finished remaining physics documentation 10 years ago
  BearishSun ad66fbcd4b Readme fixing spelling 10 years ago
  BearishSun 8ceac72935 Updated readme 10 years ago
  BearishSun dd0d75bad4 Updated readme 10 years ago
  BearishSun 262aeb5038 Updated readme 10 years ago
  BearishSun ec618ceb90 Fixing a few compile errors caused by previous commit 10 years ago
  BearishSun 39db4c5d63 Added CCD 10 years ago
  BearishSun 6b511dd249 Better feature list 10 years ago
  BearishSun 31e9a47887 Slightly better organized roadmap doc 10 years ago
  BearishSun 3fbb44bcda Fixing links, making readme less bare 10 years ago
  BearishSun 9d9b6d8e0e More organized readme 10 years ago
  BearishSun 01d4129fc7 Added a per-collider raycast query 10 years ago
  BearishSun 94133c3a15 Added aligned allocation to the frame allocator 10 years ago
  BearishSun 5209726e0d Physics component no longer return shared pointers to their internals, as they should never be owned by external code 10 years ago
  BearishSun a38f34efb4 Added documentation for Rigidbody 10 years ago
  BearishSun 3558a71c51 PhysX implementation for physics queries 10 years ago
  BearishSun 7906a236f8 OpenGL now uses clockwise front faces same as dx9/dx11 10 years ago
  BearishSun f1ad138e54 Fixing directional light rendering for OpenGL 10 years ago
  BearishSun 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 10 years ago
  BearishSun 8d2fe95013 More documentation for physics 10 years ago