Commit History

Autor SHA1 Mensaxe Data
  BearishSun 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly %!s(int64=10) %!d(string=hai) anos
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
  BearishSun 79ac256b48 Fixed a crash when accessing a material with no shader %!s(int64=10) %!d(string=hai) anos
  BearishSun 49ae9699cf Import options now save properly after reimport %!s(int64=10) %!d(string=hai) anos
  BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
  BearishSun ccbe3fdbb0 More work scene axis handle GUI %!s(int64=10) %!d(string=hai) anos
  BearishSun e9f413f71b Added various missing menu bar items %!s(int64=10) %!d(string=hai) anos
  BearishSun 1ed2f28f2e Prefab drag and drop in scene window works %!s(int64=10) %!d(string=hai) anos
  BearishSun 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
  BearishSun ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
  BearishSun c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
  BearishSun 761e9e8511 Fixing Scene view interaction so that pointer coordinates properly map to the scene view texture %!s(int64=10) %!d(string=hai) anos
  BearishSun 28390eb39b GUI tooltips (untested) %!s(int64=10) %!d(string=hai) anos
  BearishSun f0a0e1d9dd Fixing managed slerp code, and reordered some menu items %!s(int64=10) %!d(string=hai) anos
  BearishSun dab2b32982 Scene view frame object functionality %!s(int64=10) %!d(string=hai) anos
  BearishSun cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ab825051b Added render target for game view %!s(int64=10) %!d(string=hai) anos
  BearishSun a68f21b818 Additively selecting scene elements now works %!s(int64=10) %!d(string=hai) anos
  BearishSun bd06130f5d Console window now displays entries that were added to the log before the window was opened %!s(int64=10) %!d(string=hai) anos
  BearishSun 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
  BearishSun 6befb8663f Objects with no material can now be picked in scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
  BearishSun 6aef09fdde Added toolbar management code to C# %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c1c6aeba0 Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun 0b330761b8 Top level menu items are not properly ordered %!s(int64=10) %!d(string=hai) anos
  BearishSun d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 200ca8179a WIP project window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 24bfe213ef Added serialization for SceneObject transform %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 8eddad13d2 Added shortcuts for view/move/rotate/scale scene tools %!s(int64=10) %!d(string=hai) anos