История коммитов

Автор SHA1 Сообщение Дата
  BearishSun 7cf6abe4a5 Vulkan spot light shadows functional 8 лет назад
  BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 лет назад
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI 9 лет назад
  BearishSun 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 лет назад
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 лет назад
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
  BearishSun dddcea0a73 Vulkan: Fix an issue where stencil writes were being disabled together with depth writes 9 лет назад
  BearishSun 585ee02f70 Vulkan: Example project now mostly functional on Vulkan 9 лет назад
  BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering 9 лет назад
  BearishSun b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls 9 лет назад
  BearishSun 85dfe3e9da Vulkan: More fixes 9 лет назад
  BearishSun 63c3eeff6c Vulkan: Fixing mem. corrupting in VulkanGpuParams 9 лет назад
  BearishSun 903f96c9b7 Added a Group memory allocator 9 лет назад
  BearishSun 0e2f10dd0d Vulkan: Various fixes 9 лет назад
  BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
  BearishSun 31962e5dfc Fixing issues with GLSL parsing for Vulkan 9 лет назад
  BearishSun 5dc78284b8 More Various Vulkan fixes 9 лет назад
  BearishSun 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments 9 лет назад
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 лет назад
  BearishSun 2f33441889 Register GPU programs with command buffer, on Vulkan pipeline state bind 9 лет назад
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 лет назад
  BearishSun 4581b43fe7 Vulkan graphics pipeline binding and caching 9 лет назад
  BearishSun 18ab7deb32 Vulkan GPU parameter binding 9 лет назад
  BearishSun 643f494d3a Hooking up various Vulkan RenderAPI methods 9 лет назад
  BearishSun c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 лет назад
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 лет назад
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState 9 лет назад
  BearishSun 952a02e2f2 Vulkan graphics pipeline creation 9 лет назад