Historique des commits

Auteur SHA1 Message Date
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately il y a 13 ans
  Marko Pintera 36c37b43ff DX11 renderer works il y a 13 ans
  Marko Pintera 74796b8bb9 Removed vertex binding il y a 13 ans
  Marko Pintera 01243d6be4 Removed some useless cg stuff il y a 13 ans
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers il y a 13 ans
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods il y a 13 ans
  Marko Pintera e94ca6b9d6 RenderSystem is now a module il y a 13 ans
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem il y a 13 ans
  Marko Pintera 3424578403 Rasterizer state il y a 13 ans
  Marko Pintera aeed45563e Render systems now use blend states il y a 13 ans
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object il y a 13 ans
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 il y a 13 ans
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system il y a 13 ans
  Marko Pintera a569a53a4b Removing some unused old render system context stuff il y a 13 ans
  Marko Pintera 6166de8dc2 New deferred context works! il y a 13 ans
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext il y a 13 ans
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 il y a 13 ans
  Marko Pintera aebfb59579 Dont store name for render window il y a 13 ans
  Marko Pintera 616f686c12 Refactored Render system context into two different types il y a 13 ans
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
  Marko Pintera 03f4bb7402 Refactored Texture part #2 il y a 13 ans
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit il y a 13 ans
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
  Marko Pintera 291f52586c More RenderSystemContext related changes, mostly refactoring il y a 13 ans
  Marko Pintera 6193cd16a6 Removed some unused stuff il y a 13 ans
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system il y a 13 ans
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) il y a 13 ans
  Marko Pintera ca8447b5e1 More (untested) deferred rendering il y a 13 ans
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands il y a 13 ans