Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 36c37b43ff DX11 renderer works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e94ca6b9d6 RenderSystem is now a module %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3424578403 Rasterizer state %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aeed45563e Render systems now use blend states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a569a53a4b Removing some unused old render system context stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6166de8dc2 New deferred context works! %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aebfb59579 Dont store name for render window %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 616f686c12 Refactored Render system context into two different types %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03f4bb7402 Refactored Texture part #2 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 291f52586c More RenderSystemContext related changes, mostly refactoring %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6193cd16a6 Removed some unused stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera ca8447b5e1 More (untested) deferred rendering %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands %!s(int64=13) %!d(string=hai) anos